School:Art and Design

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WELCOME TO THE SCHOOL OF
Art and Design

PART OF THE FACULTY FOR HUMANITIES.



Note: The page Portal:Art and Design contains material imported from Wikibooks. Please integrate Portal:Art and Design with this page.

Design, usually considered in the context of the applied arts, engineering, architecture, and other such creative endeavours, is used as both a noun and a verb. "Design" as a verb refers to the process of originating and developing a plan for a new object (machine, building, product, etc.). As a noun, "design" is used both for the final plan or proposal (a drawing, model, or other description), or the result of implementing that plan or proposal (the object produced).

Portals and Resources[edit | edit source]

Here are the current portals and resources of the School of Art and Design

Includes Narrative Film Production - Filmmaking. Mplayer.svg

Includes Industrial design, Communication and Graphic design, Interaction design, Web design

Portal:Arts[edit | edit source]

By going to Portal:Arts, you will see the following:

1. Portal:Craft arts[edit | edit source]

From glass blowing to basket weaving, this subdivision of Fine Arts is dedicated to the exploration and application of the ability to manipulate raw materials into both the practical and works of art. Topics include, but are not limited to, woodworking, jewelry, weaving, ceramics and yarn works. Whether you want to learn how to crochet a pair of socks for your little brother next winter holidays, or get the foundations to enable you to make some necklaces to show at the next crafts fair, this is the place for you hands-on, hard-working students to call home.

2. Art Studies and History[edit | edit source]

This institute is for scholars wishing to pursue the analysis and methodology behind visual and performing arts. Anyone interested in having an educated opinion of films, art, or dance needs to understand their history, patterns, symbols, and icons. Topics in the Art Studies and History subdivision include, but are not limited to, cinema studies and art history. Additionally, this course will help prepare those who take it with skills needed to compare different movements in art history, write competent reviews about artwork, and better appreciate the diverse aspects of the arts.

3. Dramatic Writing[edit | edit source]

Going beyond the basic principles of literature and writing, this institute strives to impart the elements of drama to all willing students. Narrative structure, script writing, tools to understand the construction of both the short screenplay and the feature length, everything you ever wanted to know about the ways of writing for film, television, and theater are packed up into this topic.

4. Fashion[edit | edit source]

Resources include:


5. Portal:Film and television[edit | edit source]

The Institute of Film and Television seeks to broaden knowledge of media production with regard to visual narrative and non-narrative types of media. Divisions have been re-branded as 'concentrations' because various aspects of these fields build and support one another.

Concentrations of Film and Television[edit | edit source]

A. Film Production
Film-making is the process of developing a story or idea into a visual medium for audience presentation. Traditionally film-making is thought of as a process specific for the creation of feature films, however many lessons and techniques of traditional 'film-making' apply to various types of productions like commercials and advertisements, animations, music videos, and to some extent, documentaries and news stories. The goal of this resource is to cultivate an understanding for the process of creating various narrative oriented media.
B. Broadcast Television Production
TV production is a visual medium that shares some similarities with Film Production, but concentrates on broadcast aspects of narrative oriented media and telecast-style programming. The goals of this resource are to present augmentations of narrative production (without duplicating material) aimed for broadcast environments and to present how telecast-style programming can be created.


old A. Filmmaking
Projects aimed at developing skills for producing narrative motion pictures and television dramas. This includes filming dramatic scenes with a single camera (motion picture reversal film, positive projection film, analog video, or digital video) using a separate audio recording device for recording the scripted dialog. Narrative Film Productions are always edited with non-linear technology (either on pieces of film or on digital video inside of computers) which allows for the compression or expansion of time. Note: Single camera means one or more individual cameras filming separately; not synced cameras as in television studio cameras connected to a switcher. Narrative Film Production also refers to narrative television commercials filmed with the same pre-production, production and post production technologies.
old B. Documentary Production
Projects aimed at developing skills for producing documentary motion pictures. This includes all fact-based recording (either on film or video) and includes event video such as weddings and funerals.
old G. Narrative 3D Animated Motion Pictures and Television Dramas
Projects aimed at developing skills for producing narrative motion pictures and television dramas using 3D character animation.
G.1 A Hands-On Introduction to Game Design and Production Processes Early emphasis on animation clip production using film techniques and open source tools such as Art of Illusion and GIMP.

6. Portal:Performance art[edit | edit source]

The portal of Performance Art is building a resource of materials to supplement the hands-on exploration of creative freedom, personal expression and professional discipline provided by a real-world studio. The portal will provide materials that relate the performing arts to the forming of community and social consciousness while examining their liminal histories and current practices.
  • Topics include:
    • Acting (Film and Stage)
    • Dance and Physical Theatre
    • Technical Theatre
    • Music

7. Portal:Visual art[edit | edit source]

The Visual Arts cover many mediums and can open a student's eyes to the world around them! This area of Fine Arts can be tied into anything that interests them - photography, film studies, popular culture, fashion, etc. - but is traditionally known as drawing, painting, sculpting, printmaking, and photography.

8. New media arts[edit | edit source]

The resource of New Media Arts is cross-disciplinary. Our aim is to invent new creative approaches using new ideas and new technologies. New Media Arts is to be continuously questioned and re-defined being by essence a area of renewal and exploration. The course is more collaborative than affirmative. All collaborators are expected to bring on questions and ideas they think are relevant to be solved by the community. As examples we can say that new medias encompasses these topics : interaction design (software, hardware), video-games, augmented realities, web-art, nanoart, bioart, artificial life and intelligence, interactive architecture and installation, locative medias, real-time applications, immersive and force-feedback systems, wearable technologies, robotics, alternative vehicleand much more to come... Anything experimental that is innovative by it's media technological structure or political content.

10. Visual Communication Design[edit | edit source]

Visual Communication Design is a branch of arts comprehending the designed visual communication of ideas. Visual communications design suffuses modern life: signage, books, interactive screens, websites, blackboards, newspapers, television and more.


11. Portal:Philosophy of art[edit | edit source]

The Philosophy of Art portal promotes exploration of this ancient branch of philosophy from Plato and Aristotle through the philosophy of the Enlightenment and on through contemporary Anglo-American and Continental philosophy.

12. Social Practice[edit | edit source]

Social practices embeds art practice into the social fabric of everyday life; autonomous from traditional studio and gallery spaces.

Examples:

  • interventions
  • guerrilla architecture and public art
  • social sculpture
  • community based projects
  • service dispersals
  • fabricated identities

Linked to theories of horizontal organizing and critical approaches.

School news[edit | edit source]

  • August 17, 2006 - School founded!

Active participants[edit | edit source]

The histories of Wikiversity pages indicate who the active participants are. If you are an active participant in this school, you can list your name here (this can help small schools grow and the participants communicate better; for large schools it is not needed).

Inactive participants[edit | edit source]

Lessons[edit | edit source]

Get to work writing lessons! Simply make a link to the name of the lesson (lessons are independent pages in the main namespace) and start writing! Remember, Wikiversity has adopted the "learning by doing" model for education. Lessons should center on learning activities for Wikiversity participants. We learn by doing.

Learning projects[edit | edit source]

Research projects[edit | edit source]

This feature of Wikiversity will be implemented later pending further discussion.

Resources[edit | edit source]

Know any good resources for scholars of this topic? Add them here!

External links[edit | edit source]