Augmented Reality

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Augmented reality (AR)[1] is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data.[2]

Readings[edit | edit source]

Learning Tasks[edit | edit source]

Explore some example models and identify the use cases of Augmented Reality in learning environemts:

Create a 3D Model in Aframe Place 3D Model on Marker
Water Molecule in Aframe - created with JSON3D4Aframe
Water Molecule with Augmented Reality AR.js on Kanji Marker - created with JSON3D4Aframe

Create your own 3D objects on markers and place them at geolocation e.g. with AR.js.

Resources[edit | edit source]

See also[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 Lee Stemkoski (2018) Augmented Reality Example with Threes and AR.js URL-Preview: https://stemkoski.github.io/AR-Examples/ GitHub-Sources-URL: https://github.com/stemkoski/AR-Examples (last URL check 2022/07/04)
  2. Wikipedia: Augmented reality
  3. Tracking.js - Web portal of the tracking.js OpenSource library - application of different computer vision algorithms and techniques for the browser environment - 2017 - https://trackingjs.com/