Talk:Motivation and emotion/Book/2014/Video game addiction motivation
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-- Jtneill - Talk - c 11:03, 11 November 2014 (UTC)
Multimedia feedback
The accompanying multimedia presentation has been marked according to the marking criteria. Marks are available via the unit's Moodle site. Written feedback is provided below, plus there is a general feedback page. Responses to this feedback can be made by starting a new section below. If you would like further clarification about the marking or feedback, contact the unit convener. If you wish to dispute the marks, see the suggested marking dispute process. |
Overall[edit source]Overall, this is a well structured presentation. The structure is clear. Four important theories are put forward. Research is presented throughout. It would be useful to refer to specific researchers; particularly those who are prominent within the field. Well done for including some 'solutions', based on the literature. Some illustrative examples could have also been included. Communication is quite good. The voice-over is well paced, with good intonation and pauses between sentences and slides. The slides are basic. It may have been useful to include one slide per theory. Including images and figures would also be beneficial. Basic production tools are used effectively. The audio quality is good, although perhaps slightly too quiet. The visuals are clear. No copyright license information is provided. A link back to the chapter is not provided. |
ShaunaB (discuss • contribs) 08:48, 18 November 2014 (UTC)
Comment
[edit source]Interesting resource. I just saw it pop up in "recent changes", and I don't know very much about the topic so take my opinion/observations with a grain of salt. That said, it seems as though certain types of games court addiction more strongly than others. Older skill-based or story-based games that lack any sort of multiplayer ranking/PSR system or leveling/equipment component probably appeal more to the inattentive or people looking for a diversion. The resource states that "antidepressants" (specifically bupropion) have been researched as a pharmacological treatment, but bupropion is an atypical antidepressant whose mechanism of action is the inhibition of dopamine reuptake. It would be interesting to see how other DRIs such as methylphenidate would work. Conversely, MMORPGs and other popular online games that offer players ascendancy over others (if they put in the time) likely do have greater appeal for people with narcissistic traits, as (Kim, Namkoong, Ku & Kim, 2008) found. AP295 (discuss • contribs) 15:33, 30 March 2021 (UTC)