Talk:CisLunarFreighter/Introduction to game design and production processes
Missing the point[edit source]
Arriving from the Topic:Board Game Design, I am sorry to tell you that UML case diagrams and the like on this page have literally nothing to do with board game design. Whatever you are setting up here, good luck. People who look for board game design should look somewhere else. 188.8.131.52 01:49, 19 November 2006 (UTC)
- Perhaps we should change this page to Computer Game Design. UML diagrams are a software design tool.
- I came here thinking it would give me an introduction to game design and production processes (as per the title). Instead, it seems to be a discussion of a specific ongoing design project, and seems pretty incomprehensible from the perspective of someone who is not involved with it. I mean, seriously... what? --184.108.40.206 13:41, 15 April 2011 (UTC)
- I have moved the page to a subpage of the parent project.Leutha 15:02, 15 April 2011 (UTC)
Success Criteria[edit source]
We will know this learning trail is well established when some of the homework has won the http://en.wikipedia.org/wiki/Art_of_Illusion#IRTC_Competition Anybody up for choculate? Please help us get started here anyway you please. Mirwin 18:22, 5 November 2006 (UTC)
- Cool! --Dnjkirk 01:53, 7 November 2006 (UTC)
- I also like the idea. To 220.127.116.11: Why don't you help by providing more feedback? Help to improve quality. --Erkan Yilmaz 11:14, 18 December 2006 (UTC)
There is some really good and interesting stuff here, but I am still confused. Is this a general introduction to game designing (as the introduction states), or is it a learning trail about creating/developing a specific game? This page blends from one idea to the other without making it clear what people will get out of contributing. I have some other questions:
- What exactly will people be doing on this page (or sub-pages), how do they get involved, and what will they get out of it? Or is this still to be determined?
- What is cisLunarFreighter? Does it exist yet? (The link to the Wikipedia article doesn't exist and there are no references on Google for "cisLunarFreighter".)
- Why does this learning trail need a business manager? What are the intended outcomes of this learning trail? Does it have an explicit commercial interest?
On the whole, however, I think that game design is an exciting area of learning and collaboration. If we can help to facilitate someone's game designing career, that would be fantastic. If we could provide for the playing of the games themselves to be educational, so much the better :-). Cormaggio 10:50, 7 November 2006 (UTC)
- This is all valid stuff, I think this is only the first day up for the page, but given a few more days, I hope these questions will be answered.--Dnjkirk 12:25, 7 November 2006 (UTC)
It is a general introduction by doing specific exercises.
- Some people will not want to give away their right to their best ideas and the community needs a large project to collaborate on to show how a ten, hundred, thousand person commercial project operates. cisLunarFreight is a completely new game production I have initiated to serve this purpose. I and others (the entrepreneurs in the associated business trails and interested developers) will be developing an open source MUD suitable as a starting point for small businesses serving clients online. People on these trails will be doing game production tasks either of their own choosing for their own projects or as learning exercises to advance the state of cisLunarFreight. Take for example w:Freerails or any other "free" game. Any of their components may be mixed and matched with ours if the licenses do not conflict. So an art student here can be doing a splash screen for a free game somewhere, their own private commercial product (this exercise not published via Wikiversity, only uses experise found here), or simply doodling. The choice as usual is theirs.
- cisLunarFreighter exist. I have been thinking about it for a while and the initial design documentation and team is being assembled by participation here as we speak.
- This trail needs a business manager because it is the parent trail of a cross discipinary maze that will reach out for expertise in many formal and informal fields of human endeaver. Our MUD will require computer resources that are not necessarily within the scope of Wikiversity. Some of our production task will eventually involve hardware and software that the Board may or may not wish to fund. We can wait a year every time we need to supply a productive team member with useful tools (say a 3dsmax license to somedeveloper working on a scene translator to the free tool Art of Illusion ... about $3K with 50% annual maintenance costs) but it would be detrimental to our schedule. Besides many artists and developers lack fundamental sole proprietor skills. By providing learning access to these skill on a subtrail here we will attract many excellent experts who can coach our neophtyes. Keep in mind the Wikiversity concept is about learning what you wish to know while mentoring others regarding what you already know.
- Regarding specific business interests. I will be setting up and documenting how to set up a small commercial MUD service on an Entrepreneurial subtrail. The examples I work on will be drawn from my experience with my business. Hopefully others will emulate this as well. Keep in mind the community owns all the components in the commons. The businesses, if any others are established, will be servicing various markets using the free components as they help develop additional free components and materials of use to everybody else. This is a pretty standard business model in the open source community. Obviously my business, and other sole proprietors who participate, will not operate their specific businesses on Wikiversity servers. Only collaborate and learn here. Accomplishing specific tasks of potential benefit to all. Mirwin 13:58, 7 November 2006 (UTC)
Hi, I like the idea and would like to participate. Would also be interesting for the future participants of Software testing. But as I see here, since 3-4 weeks the content was not changed, I wonder, if this is still alive? Ping, can anybody give me a pong? :-) --Erkan Yilmaz 10:30, 18 December 2006 (UTC)