TAO/Creating Personas and Working with Them
Goal of the Learning Module[edit | edit source]
Explain the concept of personas, give instructions how to create them, give examples for their use in the context of TAO.
Target group(s)[edit | edit source]
People engaging in product or service design. Users intending to create their own learning module.
Introduction[edit | edit source]
In marketing and user-centered design, personas are fictional characters created to represent different user types within a targeted demographic, attitude and/or behavior set that might use a service or product in a similar way. Personas are used as a tool or method for market segmentation and user-centered design.
Personas are useful in considering the goals, desires, and limitations of costumers and users in order to help to guide decisions about a service, product or interaction space. By fostering empathy among the design team, they help the team to avoid designing the product or service according to their own needs and expectations. Furthermore, by making assumptions about the users transparent, they allow for an open discussion and questioning of stereotypes, based on empirical research.
Learning Units[edit | edit source]
- Unit 1: Create your own personas
Results[edit | edit source]
References[edit | edit source]
- Tina Calabria, "An introduction to personas and how to create them", Step Two Designs, March 2004.
- Elaine Brechin, "Reconciling Market Segments and Personas", Cooper, March 2002.
- Kim Goodwin, "Perfecting Your Personas", Cooper, 2001.
- Wikipedia: Persona (marketing)
- Wikiversity:Technical writing audience
- Alain Giboin, "From Individual Personas to Collective Personas" IARIA, 2011 (Conference Paper).
- "Get In Your Customers' Heads: Creating Great Personas, Conversation Marketing, 2007