Exam 98-374: Gaming Development Fundamentals/Understand Hardware
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This lesson covers Understand Hardware. It looks at input devices, output devices, networks, game performance, and game platforms.
Activity 1 - Choose an Input Device
[edit | edit source]This objective may include but is not limited to: mouse, keyboard, Kinect, console, mobile.
Activity 2 - Choose an Output Device
[edit | edit source]This objective may include but is not limited to: screen, television, hand-held devices, sound (local speakers, surround sound systems).
Activity 3 - Work with the Network
[edit | edit source]This objective may include but is not limited to: set up Web services, TCP, UDP, basic management; plan for areas without access to Internet, notifications.
- Read Receiving Network Data.
- Read UDP vs. TCP.
- Read What every programmer needs to know about game networking.
Activity 4 - Manage Game Performance
[edit | edit source]This objective may include but is not limited to: CPU vs. GPU, reach vs. HiDef, graphics networking performance, frame rate.
- Read Difference Between CPU and GPU.
- Read What Is a Profile?.
- Read Reach vs. HiDef.
Activity 5 - Understand the Different Game Platforms
[edit | edit source]This objective may include but is not limited to: console, PC, mobile; compare memory management.
- Read Performance Considerations for Windows Phone 7.
- Read Designing Applications for Windows Phone 7, Chapter 2.
- Read Windows Phone Games.