Exam 98-374: Gaming Development Fundamentals/Understand Animation
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This lesson covers Understand Animation. It looks at animating basic characters, transforming objects, and working with collisions.
Activity 1 - Animate Basic Characters
[edit | edit source]This objective may include but is not limited to: movement, lighting, projections, frames per second (FPS), shaders, apply filters to textures, sprite animation, generate objects from user indexed primitives, matrices, understanding keyframes, motion between keyframes.
- Read XNA Game Studio.
- Read Animating a Sprite.
- Read App Hub.
Activity 2 - Transform Objects
[edit | edit source]This objective may include but is not limited to: forming, deforming, moving, point distances, planes, interpolation; frames per second (FPS); translation, scale, rotation.
- Read Animating a Sprite.
- Read App Hub.
- Read Riemer’s 2D & 3D XNA®.
Activity 3 - Work with Collisions
[edit | edit source]This objective may include but is not limited to: per pixel and rectangle collisions, collision detection, collision response, fundamentals of physics simulation.
- Read XNA Game Studio.
- Read Animating a Sprite.
- Read App Hub.