Engineering Projects/Poppit/Howard Community College/Fall2011/550 prgm/sourcePong.txt
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// Pong Game for the language 'Processing' //
int size = 10; float xpos, ypos, x, y;
float xspeed = 8; float yspeed = 5.2;
int xdirection = 1; // Left or Right int ydirection = 1; // Top to Bottom
void setup() {
size(600, 250); noStroke(); frameRate(30); smooth(); newStart(); // Set the starting position of the shape
}
void newStart() {
size = 10; xspeed = 8; yspeed = 5.2;
xdirection = 1; // Left or Right ydirection = 1; // Top to Bottom xpos = width/2; ypos = height/2; x = 5; y = height/2;
}
void draw() {
background(100);
// Update the position of the shape
xpos = xpos + ( xspeed * xdirection );
ypos = ypos + ( yspeed * ydirection );
//Update paddle position
if(keyPressed)
{
if (keyCode == UP)
{y -= 10;}
else if (keyCode == DOWN)
{y += 10;}
}
if(keyPressed && keyCode == RIGHT)
{x = 10;}
else
{x = 5;}
//Test to see if paddle reaches end
if (y > height-size-30) {
y = height-size-30;
}
else if(y < 0) {
y = 0;
}
// Test to see if the shape exceeds the boundaries of the screen
// If it does, reverse its direction by multiplying by -1
if (xpos > width-size) {
xdirection *= -1;
}
if (ypos > height-size || ypos < 0) {
ydirection *= -1;
}
if(xpos < x+5){
if(ypos < y+42 & ypos > y-2){
xdirection *=-1;}
else{
newStart();}
}
// Draw the shape ellipse(xpos+size/2, ypos+size/2, size, size); //Draw the paddle rect(x, y, 5, 40);
}