Engineering Projects/Poppit/Howard Community College/Fall2011/550 prgm

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Electronic Sections Expected[edit | edit source]

Problem Statement[edit | edit source]

We will consider the software 'Processing' as a platform to optimize automated solution of the game Poppit.

Team Members[edit | edit source]

OJ
BobFK

Summary[edit | edit source]

As a construct of Java, Processing is not only capable but suited for construction of a Poppit simulation.


Poster[edit | edit source]

Screenshot of single player Pong being played.
Another screenshot of single player Pong being played.


Story[edit | edit source]

We identified Processing's basic similarities with Java. From a few examples we learned about Processing's graphic output structure. Specifically, the 'Noise' examples displayed pseudo-random motion through several graphical interpretations. We also discussed strategies to Chunk Poppit and briefly troubleshoot Poppit's on-campus incompatibility with Firefox.

Material List[edit | edit source]

  • Internet capable Computers (for software)
  • Engineering Notebooks (documentation)

Software List[edit | edit source]

  • 'Processing' by Ben Fry and Casey Reas
  • Google Chrome

Time[edit | edit source]

An estimated 3-5 hours was done by each team member. The majority of the time spent by the team was on playing around with different Processing examples, learning to use wikiversity, recording observations in notebooks, and developing a simple game using Processing language.

Tutorials[edit | edit source]

Processing source code for the game of Pong: sourcePong.txt

Next Steps[edit | edit source]

Write a Poppit interface in Processing and begin chunking.