Turing/Variables and Types
Code
[edit | edit source]Try this code:
var text : string get text
This code does two things
- makes "text" a variable (the first line of code)
- allows the user to input the value of "text" (the second line of code)
A variable is essentially the variable in math. However, in a programming language, a variable can hold a character, number, or a string. Before you use a variable, you have to declare it. There is a simple way to do that:
var foo : int
There are several important parts in this code segment. First, there is the keyword "var". It basically means that whatever comes next is a variable declaration. "foo" is the name of the variable you are defining. After, there is a colon. After the colon is the keyword "int". This says that foo is an integer. This statement essentially declares foo as an integer. This will be further explained in the next section.
Variable Types
[edit | edit source]There are four types of variables:
type | what it is | syntax |
boolean | true or false | var a : boolean |
integer | numbers with no decimals | var b : int |
real number | numbers with decimal places | var c : real |
string | series of characters | var d : string |
Working With Variables
[edit | edit source]In the previous section, we saw all the variable types. Now we need to learn how to use them. Suppose we had two integers, called "foo" and "bar". We can do many things with these two variables.
foo := 5 bar := foo + 10
Arrays
[edit | edit source]Another useful type of variables is an array. It can store many different variables at once. For example, a 10 by 10 array can store 10 times 10 variables, or 100 different values. The syntax is as follows:
var asdf : array 1..10, 1..10 of int
You can choose the variable type and the size by changing the numbers and the "int" to boolean for example. If you choose to add more dimensions, you can, for example:
var jkl : array 1..3, 1..5, 13..36 of boolean
The way you assign or call variables is as follows:
asdf (1,4) := 5 get asdf (2,7) put jkl (3, 3, 34)
Exercises
[edit | edit source]Exercises:
- Make a program that has the user input their name and then prints it out (Hint: to print a variable, you cannot put quotation marks around it)
- Make a variable that stores 10 names in an array, and if you want, prints them out. You will learn a more efficient way of doing this next lesson.
Project: Turing |
Previous: Introduction — Turing/Variables and Types — Next: Control Structures and Logical Expressions |