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Turing

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Turing is a programming language used in some schools to teach programming to beginners. It is a good example of the RAD design philosophy, which emphasizes ease and speed of software development. C is a better language for writing low-level code, and for professionals in general. Turing can be used to teach logic, algebra, geometry, physics, chemistry, and music theory.

Prerequisites

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This course is an introductory course in the field of computer programming. It does not require any prior knowledge of practicing computer programming.

Course Description

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This course is intended to teach you all notable aspects of computer programming with the Turing programming language.

Note: Since this course is still under construction, so, you may find one of these tutorials more handy right now.

Pros and Cons of Turing

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Pros

  • Simple syntax and built-in Math, Timing, and Input/Output functions
  • Easy to learn. Logical operator names for the most part
  • Is potentially a lot more powerful than the average C or C++ programmer may think. It depends on the coder's ability and knowledge.
  • Runs on every copy of WinXP ever released, by default.
  • Runs almost as fast as C, C++, etc. for simple programs
  • Can be used to develop 3d games, and can display 512 filled triangles at 20 frames per second on a Pentium 4
  • Isn't yet all the way towards becoming completely dead

Cons

  • Is not as powerful as a language like C, C++, or Assembly in that it cannot easily access low-level functions such as are needed for device driver programming (Beginners probably won't care)
  • Runs significantly slower than C, C++, etc. in some situations
  • Developer releases latest buggy version for free, version 4.05 is better in some situations. Developer is out of business.

Lessons

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Introductory lectures

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  1. Introduction - Design a simple application
  2. Hello World - Sample application
  3. Variables and Types - store and manipulate values
  4. Control Structures and Logical Expressions - If statements and do loops
  5. Functions and Subroutines - Segment your programs
  6. Basic Graphical User Interfaces - Intro to built-in GUI functions, and custom GUI routines.
  7. Event-Driven Design - Event handling.
  8. Answers To Programming Language Exercises - Answers

Intermediate lectures

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  1. Group Study at U of G Library, contact user pages of other students for details.

Advanced lectures

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  1. Introductory Game Design

Reference

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  1. Turing Syntax
  2. Turing Functions
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