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Learning Task[edit | edit source]
- Explore Antibiotic Resistance WHO Game and describe how the key message for health risk literacy is embedded in game.
- Explore the concept of Gamification and describe, why it was applied on Antibiotic Resistance. Compare the concept with other learning and capacity building material that create risk awareness.
- (COVID-19) Analyse the COVID-19 pandemic. Explain how different stakeholders contributed to Risk Literacy of the population and how reponse, awareness about COVID-19 led to better preparedness and to transformation of existing workflows into more epidemiological secure workflows and processes. Identify counterforces for this transformation towards more secure workflows and why is it difficult to implement societal and economic changes for a better preparedness?
See also[edit | edit source]
References[edit | edit source]
- UN-Guidelines for Use of SDG logo and the 17 SDG icons (2019/05/10) - https://www.un.org/sustainabledevelopment/news/communications-material/