Pillars of Game Development/Beauty

From Wikiversity
Jump to navigation Jump to search

Much of a game lies in its beauty. Playing a game is an aesthetic experience - just like art, even if different - and it is propelled by our desire of beauty, expressed in the form of fun.

The "toys" should be therefore nice and adequate to the theme: we all know the difference between playing with plastic vs. metal car models or plastic vs. tissue dolls.