# Physics and Astronomy Labs/Graphical integration of uniform acceleration

Open up Inkscape and create an initial velocity vector, called ${\displaystyle {\vec {v}}_{0}}$ and an "acceleration" vector called ${\displaystyle {\vec {a}}\Delta t}$ (note that the latter is actually acceleration time a short time, ${\displaystyle \Delta t}$.
• Let ${\displaystyle {\vec {r}}_{0}}$ represent the location of the particle at ${\displaystyle t=0}$, which is at the tail of ${\displaystyle {\vec {v}}_{0}}$.
• Let ${\displaystyle {\vec {r}}_{1}}$ = ${\displaystyle {\vec {v}}_{0}\Delta t}$.