Module:GameboyAssembler/data
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Documentation for this module may be created at Module:GameboyAssembler/data/doc
return {
mnemonics = {
-- Special operations
noop = "nop",
enable_int = "ei",
disable_int = "di",
halt = "halt",
stop = "stop",
reset = "rst",
-- Memory operations
load = "ld",
load_dec = "ldd",
load_inc = "ldi",
load_ffxx = "ldh", -- Load/store to/from 0xFFxx
push = "push",
pop = "pop",
-- Arithmetic operations
add = "add",
add_carry = "adc",
sub = "sub",
sub_carry = "sbc",
instr_and = "and",
instr_or = "or",
instr_xor = "xor",
cmp = "cp",
incr = "inc",
decr = "dec",
-- Misc
swap_nibble = "swap",
dec_adjust = "daa",
complement = "cpl",
cmpl_carry = "ccf",
set_carry = "scf",
-- Bit operations
rotl_a_wc = "rlca", -- Rot into carry
rotl_a_tc = "rla", -- Rot through carry
rotr_a_wc = "rrca",
rotr_a_tc = "rra",
rotl_wc = "rlc",
rotl_tc = "rl",
rotr_wc = "rrc",
rotr_tc = "rr",
shl_wc = "sla",
shr_wc = "sra",
shr_msb_wc = "srl",
test_bit = "bit",
reset_bit = "res",
-- Jumps
jump = "jp",
call = "call",
ret = "ret",
reti = "reti",
data_byte = "db", -- 8 bits
data_word = "dw", -- 16 bits
data_dword = "dd", -- 32 bits
data_qword = "dq", -- 64 bits
},
condition_codes = {
nz = "nz", --Not zero
ne = "nz", --Not Equal
z = "z", --Zero
e = "z", --Equal
nc = "nc", --No carry
no = "nc", --No overflow
c = "c", --Carry
o = "c", --Overflow
},
registers = {
a = "data",
b = "data",
c = "data",
d = "data",
e = "data",
f = "flags",
h = "data",
l = "data",
pc = "pc",
sp = "sp",
},
regpairs = {
"af",
"bc",
"de",
"hl",
}
}