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Module:GameboyAssembler

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Documentation for this module may be created at Module:GameboyAssembler/doc

--[[
This module is a very deep WIP. Do /not/ use. Feel free to contribute if you want, however.
Thanks, Moony.
]]

local p = {}

local data = mw.loadData('Module:GameboyAssembler/data')

local bit = require('bit');

local opcode = {};
do
	local opcode_mt = {}
	function opcode_mt:clone() 
		return setmetatable({
				dword = self.dword,
				length = self.length
			}, opcode_mt)
	end
	
	function opcode:dump()
		return ("%08X "):rep(#self.dwords):format(unpack(self.dwords))
	end
	
	function opcode:addbyte(by)
		if (self.length >= 4) then
			error("Out of range. GB instrs are at most 4 bytes!")
		end
		self.dword = self.dword + bit.lshift(by, self.length * 8)
		return self
	end
	
	function opcode.make(by, size) 
		return setmetatable({
				dword = by,
				length = math.ceil(size)
			}, opcode_mt)
	end
end

-- Temporary nonsense below this line.
p.data = data

return p