Attribute 
Example 
Description / Use Case

ID 
813498723492374 
Unique identifier for all objects in the 3D scene

Type of Object 
Sphere 
Select the type of object from a set of geometric primitives (e.g. Box, Sphere, Text, Torus, ...)

Position XYZ 
3.0 1.0 4.5 
Position of Object in the coordinate system

Size XYZ 
3.0 2.0 4.0 
For a Box the size defines the width, height and depth of the box. For some geometric primitives only one extension is used for 3D object (e.g. Size X is used for radius or a plane has only a width and a height)

Repeat 
1 2 0 
Defines the number of additional copies (repetitions) of the basic geometric primitives. 0 defines, that there are no additional copies of the geometric primitive (useful for Christal Lattice)

Repeat Steps 
1.5 2.0 1.0 
Define the vector length in x, y and zdirection. If the basic geometric primitive is a sphere, 1.5 marker units to the right the next sphere is place and 2.0 unit up the next sphere is placed.

Color 
red 
color of the geometric primitive. The color is used for all copies of the geometric primitive.

Scale 
2.0 
scale the size of the geometric primitive. 2.0 double the size of the object.

Opacity 
1.0 
a solid object has the opacity value 1.0. Medium transparent object have the opacity value 0.5. To view the 3D structure of the 3D model Opacity value 0.7 is recommended.

Rotation 
90 30 0 
Defines the rotation in degree around the xAxis, yAxis and zAxis
