Games in development

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Part of Board Game Design

Contents

[edit] Introduction

The essential training of a game designer comes in the form of actually making, testing, and playing their own games. This is the place to post your own games, request critiques, and playtest. Please place your game pages in the /subdirectories/ of this folder!

[edit] Games in Development

[edit] Game Variants in Development

[edit] Help with Mechanics and Rules Needed

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[edit] Collaborations with Other Schools

[edit] School of Economics

  • Games of Game Theory: A catalog of games used in game theory and analyses of their use and strategies.

[edit] School of Strategic Studies

  • The Universal Tactical Simulation: This project aims to develop a workable set of basic rules, that can be applied to any era of history or configuration of forces, for simulation of combat at a tactical (battlefield) level. The rules will, hopefully, be playable by students and have some degree of pedagogical utility. The project takes the human as the basic unit of analysis and attempts, as best as possible, to measure and predict a human's response to the difficulties experienced in combat. This may be accomplished by the use and analysis of smaller games specifically designed to fight single battles in history.
  • Universal Operational Simulation: Drawing from the experience of the Tactical Simulation, this project aims to make a hex-based operational simulation for the purposes of instruction. Like the Tactical Simulation, it will be useful to develop individual games with specific wars and/or eras as their subject, and then extrapolate common themes into a universal "base" of rules from which any other era or war may be extracted.
  • Strategic Simulations: This project attempts to create a set of workable rules for strategic level simulations. These games should be useful to higher-level students as a pedagogical tool and should be playable by large numbers of players. Each simulation is built to illustrate a certain angle of the study of strategy. When enough data and content is gathered, we may attempt to combine the individual simulations into a grand unified simulation of strategic level decision making.

[edit] Topic:Software testing

The goal is to give the participants of this course a practical view on testing. We wish to encourage a critical mindset. Here you can find some collaborations.