Game mechanics/Area Movement
|Types of Mechanic||Board | Cards | Resource Management | Role Playing | Unit Placement|
|Board||Area Control & Area Influence | Area Enclosure | Area Movement | Hex-and-Counter | Modular Board | Pick-up and Deliver | Point to Point Movement | Rondel | Tile Placement ||
|Cards||Deck Construction | Card Dealing | Card Drafting | Card Drawing | Card Driven Campaign/Battle | Hand Management|
|Role Playing||Acting | Auction & Bidding | Character Development | Co-operative Play | Dialogue | Riddle Solving | Role Playing | Storytelling|
|Unit Placement||Secret Unit Deployment | Worker Placement|
|Part of Board Game Design. See also Gameplay|
Area movement is a mechanism used in board game design. It is characterised by having a game board is divided into areas of varying shape and size. Players can move pieces into and out of each area in any direction provided the areas are adjacent or connected.
However, Area Movement is arguably an alternative way of presenting Point to Point Movement, as the areas act as "points" with implicit "lines" connecting each area to their adjacent areas.