Game mechanics/Area Control & Area Influence
|Types of Mechanic||Board | Cards | Resource Management | Role Playing | Unit Placement|
|Board||Area Control & Area Influence | Area Enclosure | Area Movement | Hex-and-Counter | Modular Board | Pick-up and Deliver | Point to Point Movement | Rondel | Tile Placement ||
|Cards||Deck Construction | Card Dealing | Card Drafting | Card Drawing | Card Driven Campaign/Battle | Hand Management|
|Role Playing||Acting | Auction & Bidding | Character Development | Co-operative Play | Dialogue | Riddle Solving | Role Playing | Storytelling|
|Unit Placement||Secret Unit Deployment | Worker Placement|
|Part of Board Game Design. See also Gameplay|
Area Control and Area Influence are mechanisms used in board game design. Typically area control is awarded to the player who has most or a majority of pieces in any given area. In this way, it can be viewed as a sub-category of Auction/Bidding as players can increase their "bids" for any specific area by placing more pieces there.