Topic:Board game design

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Part of The Game Design School

Contents

[edit] Introduction

Welcome to the Department of Board Game Design! Here we seek to create a collaborative learning environment for those interested in Game Design as a potential career path (or just a hobby)!

[edit] Parts of the Project

This project is divided into numerous areas of interest.

  • Game Creation Guidelines - An open document that will comprise a set of guidelines for the development of your own board game.
  • Pillars of Game Development - Those ideas considered important - if not essential - to designing a great game.
  • Game Mechanics - This part of the project is an attempt to organize and categorize the many types of game mechanics into an easily searchable reference. Hierarchical and subject-driven searches should be supported.
  • Board Game Design Templates - An effort to standardize basic Game Critique, Playtest Report, and Ruleset formats.
  • Game Critiques - A space for the critique and analysis of existing games, and a place for comments that will improve the community's understanding of game mechanics and design as a whole.
  • Games in Development - Where students post games or rules and seek critiques, advice, and playtesting.
  • Games Archive - Once past their playtesting, games can be left here for the enjoyment of the community at large.

[edit] Online Reading Material

[edit] Wikimedia Articles

[edit] Online Texts and Rulesets

[edit] Web Commentaries and Articles

[edit] Offline Reading Material

[edit] Non-Fiction

  • Berne, Eric, M.D.. Games People Play. Ballantine, 1996. ISBN 0-34-541003-3
  • Carse, James P.. Finite and Infinite Games: A Vision of Life as Play and Possibility. Ballantine, 1987. ISBN 0-34-534184-8
  • Huizinga, Johan. Homo Ludens: A Study of the Play Element in Culture. Beacon Press, 1971 (orig. pub. 1955). ISBN 0-80-704681-7
  • Laver, Michael. Playing Politics. Oxford University Press, 1997. ISBN 0-19-285321-X
  • Tinsman, Brian. The Game Inventor's Guidebook. Krause Publications, 2003. ISBN 0-87349-552-7
  • Levy, Richard C. and Ronald O. Weingartner. The Toy and Game Inventor's Handbook. Alpha. ISBN 1-59257-062-3
  • Orbanes, Philip E. The Game Makers: The Story of Parker Brothers, From Tiddledy Winks to Trivial Pursuit. HBS Press, 2004. ISBN 1-59139-269-1
  • Beasley, John D. The Mathematics of Games. Oxford University Press, 1989.
  • Ellington, Henry; Addinall, Eric; and Percival, Fred. A Handbook of Game Design. Nichols Publishing Co., 1982. ISBN 0-89397-134-0
  • Schuessler, Nick, and Jackson, Steve. Game Design, Volume One: Theory and Practice. Steve Jackson Games, 1981.
  • Zocchi, Lou. How to $ell Your Game Design. Gamescience. Catalog # GS 10404

[edit] Fiction

[edit] Commentaries and Articles

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