Tricolour Voting Game

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Tricolour Voting Game
DesignerFabian Tompsett
Designed2012
TopicVoting
OrganisationLudic Science Club
PreparationPrint & Play
Timevariable
No. of roles/playersseven +
Archive of Simulations and Games for the Enhancement of the Learning Experience
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The Tricolour Voting Game is a game where participants use cards to vote for three colours.

For 1st iteration please go here

Summary[edit | edit source]

Players are given a selection of cards at the beginning. These cards have a value and a colour. At the end of the game the players can put the cards in the voting boxes of the different colours. A card put in a voting box of the same colour adds its value to the tally of that box. A card with a different colour detracts from the tally of that box. White cards are an only add to the tally. The game is designed to work in the background of other activity during which players can determine the level of engagement they wish to have with the game. Players can try and gain more cards, swap cards with other players or give their cards away. All participants are invited to predict the result. The votes for the different colours are calculated by the teller and the reult announced. Prizes may be awarded to the person with the rosette of the winning colour and the person with closest prediction of the result.

Sample cards[edit | edit source]

These can be customised by incorporating other images

Tricolour Voting Game
Blue Faction:
5
This gives a positive value when put in the blue box and a negative value when put in the box of another colour.

Tricolour Voting Game
Wild +:
2
This gives a positive value whichever box it goes in.

Tricolour Voting Game
Red Faction:
3
This gives a positive value when put in the red box and a negative value when put in the box of another colour.

Tricolour Voting Game
Wild -:
-2
This gives a negative value whichever box it goes in.

Tricolour Voting Game
Green Faction:
1
This gives a positive value when put in the green box and a negative value when put in the box of another colour.


Initial Hands[edit | edit source]

Each player is given a set of five cards, one blue card, one red card, one green card, one positive wild card (value 4) and one negative wild card (value -2). Each player will have one card of value 1, 3 and 5: Thus there are six starting possibilities:

  1. 5 Blue, 2 Wild+, 3 Red, -2 Wild-, Green 1
  2. 5 Blue, 2 Wild+, 3 Green, -2 Wild-, Red 1
  3. 5 Red, 2 Wild+, 3 Blue, -2 Wild-, Green 1
  4. 5 Red, 2 Wild+, 3 Green, -2 Wild-, Blue 1
  5. 5 Green, 2 Wild+, 3 Blue, -2 Wild-, Red 1
  6. 5 Green, 2 Wild+, 3 Red, -2 Wild-, Blue 1

Rosettes[edit | edit source]

The game can be played with different ways of gaining Rosettes:

  1. Buying rosettes with a specified number of cards on a first come first served basis
  2. Auctioning the different rosettes

Game, Simulation and Stimulation[edit | edit source]

This game has been designed as an open simulation - i.e. the actual game offers an overall structure. Players can then develop ways in which they can make it simulate something in which they are interested. The game may also simulate disinterest i.e. if run as the background to an event perhaps not everyone will maintain an interest in the game, which can be an interesting way of simulating disinterest. Also the game was originally designed for a conference, whereby the game could play the role of an ice-breaker stimulating social interaction particularly amongst people who don't know one another.