Talk:PlanetPhysics/Collision

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Original TeX Content from PlanetPhysics Archive[edit source]

%%% This file is part of PlanetPhysics snapshot of 2011-09-01 %%% Primary Title: collision %%% Primary Category Code: 45.50.-j %%% Filename: Collision.tex %%% Version: 1 %%% Owner: bloftin %%% Author(s): bloftin %%% PlanetPhysics is released under the GNU Free Documentation License. %%% You should have received a file called fdl.txt along with this file. %%% If not, please write to gnu@gnu.org. \documentclass[12pt]{article} \pagestyle{empty} \setlength{\paperwidth}{8.5in} \setlength{\paperheight}{11in}

\setlength{\topmargin}{0.00in} \setlength{\headsep}{0.00in} \setlength{\headheight}{0.00in} \setlength{\evensidemargin}{0.00in} \setlength{\oddsidemargin}{0.00in} \setlength{\textwidth}{6.5in} \setlength{\textheight}{9.00in} \setlength{\voffset}{0.00in} \setlength{\hoffset}{0.00in} \setlength{\marginparwidth}{0.00in} \setlength{\marginparsep}{0.00in} \setlength{\parindent}{0.00in} \setlength{\parskip}{0.15in}

\usepackage{html}

% this is the default PlanetMath preamble. as your knowledge % of TeX increases, you will probably want to edit this, but % it should be fine as is for beginners.

% almost certainly you want these \usepackage{amssymb} \usepackage{amsmath} \usepackage{amsfonts}

% used for TeXing text within eps files %\usepackage{psfrag} % need this for including graphics (\includegraphics) %\usepackage{graphicx} % for neatly defining theorems and propositions %\usepackage{amsthm} % making logically defined graphics %\usepackage{xypic}

% there are many more packages, add them here as you need them

% define commands here

\begin{document}

Collisions involve multiple bodies interacting for a short period of time. The physics of collisions cannot be overlooked. It is used from games such as billiards to probing the subatomic world in billion dollar \htmladdnormallink{particle accelerators}{http://planetphysics.us/encyclopedia/LargeHadronCollider.html}. The \htmladdnormallink{types}{http://planetphysics.us/encyclopedia/Bijective.html} of collisions to be discussed here are elastic and inelastic collisions.

\end{document}