Instructional design/R2D2/(Doing)-Hands-On

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Phase 4 of the R2D2 model is primarily focused on those learners who like to "do" something with the knowledge that they have acquired, reflected on, and represented in some way. This phase is concerned with the application of knowledge toward a complex task. Phase 4 allows learners to experiment with their knowledge and attempt to evaluate or solve a complex task without much outside guidance. It is a great way for you, as the instructor or trainer, to analyze where strengths and deficiencies lie in learner understanding and then supply scaffolding as necessary to help the learner in their complex task.

The authors caution that these activities can be integrated into other phases as well, allowing you to know where your learners are having difficulty. However, be careful that you do not overwhelm your learners by giving them a task for which they do not yet have enough background knowledge. Doing so may result in frustrated learners who have difficulty knowing where to begin. The authors recommend that you provide practice activities within each step of the R2D2 model, but keep complex tasks as an activity that you take on once knowledge acquisition, reflection, and representation of knowledge has been completed successfully.

Learners who will prefer this phase (kinesthetic) are those who enjoy trying out what they have learned. These learners prefer to manipulate what they have learned and learn from feeling, interacting, and repetitive practice. Here are some examples of ways in which these learners can interact with their learning in an online environment:

Please click on the "Segment 7" link to proceed to the next segment in this Wikiversity lesson on the R2D2 model.

R2D2 Navigation