SPIR608 Political Simulation and Gaming/2013/Week 8
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Political Simulations and Gaming | ||
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Course | Jan - April 2013 at the University of Westminster | |
Classes | Week 1 Introduction to module | Week 2 Politics as a game | Week 3 Military historians and gaming | Week 4 Game theory and gaming | Week 5 Cultural theorists and gaming | Week 6 Study Skills & Reading | Week 7 Fabian Tompsett from Class WarGames | Week 8 Red Herrings role-playing exercise | Week 9 Tutorials and play-testing of Prototype Political Simulations | Week 10 Tutorials and play-testing of Prototype Political Simulations | Week 11 Final assessment of Prototype Political Simulations | |
Resources | Bibliography | Games | London Gaming Clubs | Weblinks | Game mechanics | Components | Evaluation | |
Design groups | Capitalism in Space | Attack Of The Drones | SPIR608 Political Simulations and Gaming/2013/ | | |
This course is run by Dr Richard Barbrook at the University of Westminster |
Monday 4th March
Week 8 Discussion of Operation Pale Charlie
Is the design of the game's mechanics (board, pieces, cards, etc.) fit for purpose?
[edit | edit source]Is the game enjoyable and sociable to play?
[edit | edit source]What techniques does the game use to model its chosen subject?
[edit | edit source]How does the game combine abstraction and realism in its workings?
[edit | edit source]How accurately does the game simulate the decision-making processes faced by the real-life protagonists of its chosen subject?
[edit | edit source]What political lessons can people learn by playing the game?
[edit | edit source]How would you improve the structure and mechanics of the game?
[edit | edit source]- Players should be able to upgrade 1VP squares to bigger developments at a reduced cost