| | Polymorphism or Delegate: method overloading or method passing |
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| | Late binding: method looked up by name at run-time and exact behavior determined at run-time |
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| | Early binding: method name and signature stored in the virtual method table (v-table) at compile time |
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| | Polymorphism: objects from different types responding to calls by the same name, e.g. operator overloading for addition delegate (function pointers in C++): an object encapsulates reference to a method |
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| | multicast delegate: a delegate that points to and eventually fires off several methods |
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| | Delegate: a class -- usable if declared and instantiated |
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| | Delegate use: passed around as a parameter, and invoked by the receiving object |
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| | Delegate example 1: success = MyAddressProvider.HandleCampaign(WhatToDoWithAddresses) |
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| | Delegate example 2: MyMenuItem.Click += new System.Windows.RoutedEventHandlerMyMenuItem_Click) |
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