Programming for the Gameboy
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This course is under construction, expect significant changes in the near future. |
This course will cover the creation of software for the Gameboy and Gameboy Color. Readers are expected to have knowledge of C, Assembly, and a understanding of lower-level hardware. This course will focus on development of software in assembly only, due to the overhead induced by C being too high for many projects.
Course resources
[edit | edit source]Programming for the Gameboy/Tools and development software
Programming for the Gameboy/Hardware specifications
Programming for the Gameboy/LR35902 CPU architecture
Programming for the Gameboy/Memory and memory-mapped register layout
Programming for the Gameboy/Video display hardware
Programming for the Gameboy/Audio hardware