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Object Oriented with Java/Object concepts

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This unit will cover:

  • How an object’s response to a messaged based on the state of its attributes.
  • Different types of messages:
  • Messages with/without arguments
  • Message that returns a value
  • Messages that change state of receiver
  • Messages that does not change state of receiver
  • Polymorphism and object collaboration
  • Inheritance, classes and sub-classes


Polymorphism

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Different classes may share exactly the same protocol which is known as polymorphism, so those messages may overlap which is useful. So a message to which objects of more than one class can respond is called a polymorphic message. [1]

A polymorphic message:

  • Is found in more than one class with the same name.
  • It may differ in the behaviour or arguments, or no change at all.

Class Fields

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Any class is composed of three parts: class name, class attributes and clas methods (protocol)

Assume the below class diagram of a rectangle.

Class Rectangle
double lengthm width
setLength(double), setWidth(double), getLength(), getWidth(), and area().

Figure1. Class diagram of a Rectangle


You can figure out that:

Class name: Rectangle

Class attributes: length, width

Class methods: setLength(double), setWidth(double), getLength(), getWidth(), and area().


Class Methods

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Methods could be classified into:* Method with/without arguments;

  • Method change the state of an object;
  • Method that does not change object state;
  • Method returns an answer, it does not change the state of an object, it obtains information about object state. This answer could be a value, or an object, and is used as an argument on subsequent message, or to collaborate with other objects.


In Object Oriented Programming Language it is common that when you define an attribute in a class, then you need to define at least two methods for each attribute: setter method and getter method.

  • Setter method: a method that sets the value of one of a receiver's attribute. A setter method name usually starts with set followed by attribute name then parenthesis as in setLength(). Any message that changes the state of an object is known as a mutator method.
  • Getter method: a message that returns as its message answer, the value of one of a receiver's attributes. A getter message name usually starts with get followed by attribute name then parenthesis as in getx(). A getter message always returns an answer. The getter message is known as accessor method since it is only access the attribute value without doing any change.

Classes and sub-classes

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You may use more than one class in your program. The most popular types of relationship between classes are:

  • "is-a" relationship, which represents the inheritance principle.
  • "has-a" relationship that represents composition principle.

Inheritance: In this case you have a super class (parent class), and a sub-class (child class). The super class will have common attributes and protocols of parent and child. The child class will inherit all attributes and protocols from his parent; in addition the sub-class will have its own special attributes or messages which are not found in the parent class.

Example:

Assume you have two classes: class A, and class B as shown in table 1:

Class Name attributes protocol
Class A int x, y setx(),getx(), sety(), gety();
Class B int x, y, z setx(),getx(), sety(), gety(), setz(), and getz();

Table1. Class A and B with its attributes and protocols


An attribute declaration is similar to variable declaration, so when you declare it, you need to determine data type then variable name as follows:

  Data_type  variable_name;
  int x;   //Java language
  float z;

Data types: could be any primitive data type or structural data type.

Primitive data types: are fond in all programming languages and may differ in syntax such as:

int (number without digits) // denoted as int in Java float (any number) // denoted as float in Java char (one character and denoted by single quote such as: 'a', '+') boolean (either true or false)

Structural data type: such as records, and classes.


So in table 1, class B includes all attributes and messages of class A. In addition class B has extra messages: setz(), and getz(), also an extra attribute: z.

Now to avoid repetition of declaring these common attributes, and messages twice, we put all common attributes and messages in an upper class called “Super-class”, and do another class that inherits these (sub-class), and has its own extra attributes and messages. Such a relationship between classes is known as inheritance.

References

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  1. Polymorphism [1]