Method of loci
This learning project was started in 2013-09-27 by Desmotron.
Introduction[edit | edit source]
Taken from Wikipedia definition of Method of loci 13:43, 25 September 2013 UTC:
During the mental walk, people remember lists of words by mentally walking a familiar route and associating these objects with specific landmarks on their route. An example of this would be to remember your grocery shopping list in a mental walk from your bedroom to kitchen in your house. Let's say the first item on your list was bread; then mentally you can place a loaf of bread on your bed. As you continue mentally walking you can place the next item, assume it is eggs, on your dresser. The mental walk continues like this as you place consecutive items along a familiar route that you walk. So when you are at the grocery store, you can then think about this walk and “see” what you placed at each location. In your head you will remember bread being on your bed, and eggs being on the dresser. This can continue for as many items as you want to place on your path as long as the route continues. The more dramatic the images, the more vivid the memory. For instance: instead of "bread," try to visualize a baker rising through an elevator pod in your bed, serving fresh bread; instead of "eggs," imagine a golden hen dropping rainbow eggs on the dresser.[original research?] However, a single route is difficult to use for different lists of items for memory.
use-cases[edit | edit source]
- To create and memorize passwords - relatable, many people have to remember a lot of passwords.
- To memorize Wikidata Q items and properties to reduce error. - less relatable, more for 'expert use' of Wikidata and Wikimedia Commons structured data.
- To remember command-line interface (Q189053) commands. ie. sudo apt-get install (for Debian-based systems) or ie. 1. top -b | grep minetest 2. kill -9 12345(12345 is an example that is assumed in this example was in the output using the top -b command) by placing 'encoded' pieces in a path.
Using Method of Loci to create passwords[edit | edit source]
In a password you may sometimes use words, many words combined together. One could use Method of Loci to memorize these words. In this section one could demonstrate how that could be achieved. Using ideas from the "Introduction" section of creating a path, one could create a path with landmarks that represent various words. To make guessing the password harder one could use words that are from more than 1 language and to remember in what language a word is in, one could have an actor or a character(which could be played by many actors) that is visualized as being part of a landmark whose subjects are something specific like(many topics) ie. gold, voting, fishing, singing etc.
As long as the memory is something unusual like ie. a character that is not expected to do something, does something unusual, ie. Leonard Hofstadter (Q512382) from The Big Bang Theory (Q8539) sits in a boat inside a cave with no water and fishes through the ground(demonstrates a "magic world" in contrast with the world this character is usually in, which mostly resembles our world) and not something usual like what we expect a character to do.
Famous actors path in various countries[edit | edit source]
This is a list of actors who might be used in some of the techniques that might be developed: Big Bang Theory characters
- Leonard Hofstadter (Q512382) played by Johnny Galecki (Q295739)
- Sheldon Cooper (Q629583) played by Jim Parsons (Q190972)
Developing routes using software[edit | edit source]
This section is about creating paths using software. The software can be games or other special software used for the purpose. This can be done in an experimental way, so an editor can test various techniques that might work.
Creating routes in Minetest[edit | edit source]
One idea to create routes is to start the version for the Minetest (Q89114416) game engine that a participant has installed locally on their or another machine. Then they could run Minetest (Q722334) or a custom game of their choice or just modify whatever they are using and adapt the game to their needs.
Here will be listed ideas for routes, this is a work in progress. The routes can be described by text, images or video.