Instructional design/Rapid Prototyping/Introduction
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ID Homepage | 1. Lesson Overview | 2. What is RP? | 3. When to use RP | 4. RP Techniques | 5. Building an RP Plan | 6. Strengths and Weaknesses of RP |
Traditional ISD
[edit | edit source]- Most traditional design models follow the basic ADDIE model in a linear fashion, as the diagram below indicates. Each step is usually well-defined and separated from one another.
What is Rapid Prototyping?
[edit | edit source]- Rapid Prototyping is the "process of quickly building and evaluating a series of prototypes"[1] early and often throughout the design process. Prototypes are usually incomplete examples of what a final product may look like. Each time a prototype is used, a formative evaluation gathers information for the next, revised prototype. This cycle continues to refine the product until the final needs and objectives are met. The following diagram demonstrates the non-linear nature of Rapid Prototyping.
Example of Rapid Prototyping
[edit | edit source]- Below is an example of Rapid Prototyping in product development. As you watch, ask yourself how you can apply some of the rudimentary strategies used in the video in the design of your instruction:
- ↑ Jones, M., Li, Z., & Merrill, M. (1992). Rapid prototyping in automated instructional design. Educational Technology, 30(8), 42-47