Instructional design/DS Plan
Creating a Digital Storytelling Plan
[edit | edit source]Now that you’ve learned the concepts and practiced using them, it’s time to create your own plan for using digital storytelling in a class. Follow these steps to create a lesson that builds from simple to complex examples and concepts, or use the rapid-deployment model below.
Draw students’ attention
[edit | edit source]- Use a simple example of digital storytelling.
- Remember The Ballad of Jed Clampett: short, entertaining, engaging, told with digital tools.
- Alternate approach: Invite students to bring their own examples or links to examples of simple digital stories. (Impose a time limit on examples to ensure reduced complexity: 2 minutes or less.)
Introduce the definition of story
[edit | edit source]- Use the example you provided, or a student example of your choice.
- Remember: character, challenge, resolution.
- Present at least one example that lacks one or more of the three story elements, and vary the media used.
- Invite reflection: How does a story differ from a report? Provide feedback.
Introduce the narrative arc
[edit | edit source]- Use the previous simple example.
- Provide the narrative arc for the example: character, challenge, resolution.
- Introduce a more complex example, and vary the media used.
- Invite students to define the more complex example’s narrative arc.
- Invite students to reflect on a narrative they have seen in everyday life, or in popular media. Provide feedback.
- Quiz on the narrative arc definition to embed learning.
Introduce story mapping
[edit | edit source]- Use the previous more complex example.
- Provide a story map of the example, explaining each numbered plot point.
- Call for extensive practice:
- Provide a model story map with numbered plot points.
- Provide at least 3 digital stories of varied complexity, or assign students to find three of their own examples.
- Have students create story maps of the three examples.
- Provide feedback as students work on their maps.
- Ask students to share their finished maps.
- Invite reflection by fellow students.
- Provide feedback as needed.
Introduce and explain digital tools
[edit | edit source]- Provide a list of approved tools for the class.
- Drawing from the previous examples, invite students to reflect on how any tools on the approved list are employed in the examples.
- Invite students to discuss which tools they need practice with, and which they feel proficient using. Provide feedback as needed.
- Establish practice benchmarks for approved digital tools.
- Have students practice with digital tools, aligning practice with the benchmarks.
- Assess students' practice and provide feedback at each benchmark.
Introduce an assignment
[edit | edit source]- Students must create a digital story using tools on the approved list.
- Impose a time limit on the finished digital story to ensure low to moderate complexity (between 1 and 3 minutes).
Invite feedback and reflection
[edit | edit source]- Have students share their work with one another.
- Invite students to reflect on others’ work, and on their own.
- Provide both public and private feedback and grade
Is your plan complete?
[edit | edit source]Compare your finished plan with this digital storytelling checklist.
Rapid deployment/guided discovery/rapid assessment option
[edit | edit source]This option can be deployed in a single class session, or in a semester-long class schedule, regardless of class subject matter.
- Provide the class with a Twitter discussion hashtag.
- Provide discussion prompts at a minimum of three stages: beginning, middle and end of class (this mirrors beginning, middle and end of story shapes).
- Have students curate their responses with a digital tool such as Storify, and create your own curation.
- Have students share their curation with others; share your own curation.
- Invite reflection.
Assessment-only option: If you simply want to assess learning without teaching digital storytelling skills, eliminate the student curation component. Use comments to gauge changes in students’ learning and/or attitudes as the class progresses.
References
[edit | edit source]Autumn Leaves (Davis Digital Storytelling Challenge 2008) [Video file]. Retrieved from http://www.youtube.com/watch?v=sOJu-hpmXBg
Beverly Hillbillies Theme Song [Video file]. Retrieved from http://www.youtube.com/watch?v=NwzaxUF0k18
Franklin, J. (1994) Writing For Story. Craft secrets of dramatic nonfiction. New York, NY: Plume/Penguin
J. Cecchini (2012, March 26). James Cameron journeys to Earth’s deepest point [Storify curation]. Retrieved from http://storify.com/thejcgirl/james-cameron-journeys-to-earth-s-deepest-point
Matt’s Story (Digital Storytelling Workshop at Youth UpRising) [Video file]. Retrieved from http://www.youtube.com/watch?v=zvCRHTQwXAk
McMillan, Molly (2012, April 7) Dog lovers turn out. The Wichita Eagle. Retrieved from http://www.kansas.com/2012/04/07/2287596/dog-lovers-turn-out-for-sunflower.html
N. Chestnut (2011, April 12) Wichita firefighters rescue dog from swollen creek [Storify curation]. Retrieved from http://storify.com/noahchestnut/wichita-firefighters-rescue-a-dog-from-a-swollen-c?awesm=sfy.co_nVw
Ohler, J. (2008). Digital Storytelling in the Classroom. New media pathways to literacy, learning and creativity. Thousand Oaks, CA: Corwin Press.
Reigeluth, C. M. (1983). Instructional design theories and models: An overview of their current status. Lawrence Erlbaum Assoc. Inc.
The Princess and the Flightless Bird [Video file]. Retrieved from http://www.youtube.com/watch?v=sOJu-hpmXBg
Visual Portrait of a Story, Dillingham, 2001, with transformation by Ohler, 2003 (2004). [Graphic illustration]. Retrieved from http://www.jasonohler.com/pdfs/storybook11-v2-vps-extracts.pdf
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