Game Creation Guidelines/Production
Getting Your Foot in the Door[edit | edit source]
Like any creative venture, the game market is a catch-22: you won't be published unless you're already published. Here are some ways to break into that closed cycle of publication.
Games Design Competitions[edit | edit source]
Many of these are held yearly and are excellent ways to get noticed - and if you're not noticed, you'll at least get some feedback!