Future media class/Virtual Experiences: Now More Like Our Real World

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Video games might be the most commonly recognized virtual experience and they become more realistic with each new release. Second Life has become an on-line web phenomenon that attracts a million unique visitors every week. Avitars (a user's alter-ego digital stand-in on the web) populate and ever growing world of virtual environments. The military trains soldiers in a game-like device that turns people into track-balls in order to allow them to navigate an infinite landscape. http://www.virtusphere.com/


What are some potential applications for virtual experiences designed for entertainment, education, marketing, political messages, and other purposes?