School:Art and design

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Welcome to the School of Art and design, part of Humanities!
Faculty for Humanities
Art and Design · Classics · Mythology · Law · Language and Literature · Music and Dance · Philosophy · Theology


Note: The page Portal:Art and Design contains material imported from Wikibooks. Please integrate Portal:Art and Design with this page.

Design, usually considered in the context of the applied arts, engineering, architecture, and other such creative endeavours, is used as both a noun and a verb. "Design" as a verb refers to the process of originating and developing a plan for a new object (machine, building, product, etc.). As a noun, "design" is used both for the final plan or proposal (a drawing, model, or other description), or the result of implementing that plan or proposal (the object produced).

Contents

[edit] Divisions and Departments

Here are the current Divisions and Departments of the School of Art and Design

Includes Narrative Film Production - Filmmaking. Mplayer.svg

Includes Industrial design, Communication and Graphic design, Interaction design, Web design

[edit] The Division of Fine Arts

By going to The Division of Fine Arts, you will see the following:

[edit] 1. Division of Craft Arts

From glass blowing to basket weaving, this subdivision of Fine Arts is dedicated to the exploration and application of the ability to manipulate raw materials into both the practical and works of art. Departments include, but are not limited to, woodworking, jewelry, weaving, ceramics and yarn works. Whether you want to learn how to crochet a pair of socks for your little brother next winter holidays, or get the foundations to enable you to make some necklaces to show at the next crafts fair, this is the place for you hands-on, hard-working students to call home.

[edit] 2. Institute of Art Studies and History

This institute is for scholars wishing to pursue the analysis and methodology behind visual and performing arts. Anyone interested in having an educated opinion of films, art, or dance needs to understand their history, patterns, symbols, and icons. Departments in the Art Studies and History subdivision include, but are not limited to, cinema studies and art history. Additionally, this course will help prepare those who take it with skills needed to compare different movements in art history, write competent reviews about artwork, and better appreciate the diverse aspects of the arts.

[edit] 3. Institute of Dramatic Writing

Going beyond the basic principles of literature and writing, this institute strives to impart the elements of drama to all willing students. Narrative structure, script writing, tools to understand the construction of both the short screenplay and the feature length, everything you ever wanted to know about the ways of writing for film, television, and theater are packed up into this department.

[edit] 4. Division of Fashion

Departments include:


[edit] 5. Institute of Film and Television

The Institute of Film and Television has seven divisions though only Narrative Film Production and 3D Animation currently have lessons.

[edit] Divisions of Film and Television

A. Narrative Film Production
Projects aimed at developing skills for producing narrative motion pictures and television dramas. This includes filming dramatic scenes with a single camera (motion picture reversal film, positive projection film, analog video, or digital video) using a separate audio recording device for recording the scripted dialog. Narrative Film Productions are always edited with non-linear technology (either on pieces of film or on digital video inside of computers) which allows for the compression or expansion of time. Note: Single camera means one or more individual cameras filming separately; not synced cameras as in television studio cameras connected to a switcher. Narrative Film Production also refers to narrative television commercials filmed with the same pre-production, production and post production techologies.
B. Documentary Production
Projects aimed at developing skills for producing documentary motion pictures. This includes all fact-based recording (either on film or video) and includes event video such as weddings and funerals.
C. Narrative Television Studio Production
Projects aimed at developing skills for producing multi-camera television programs with scripted dailog. This includes filming in a studio with one or more (usually, three or more) studio cameras (either on film or video) connected in sync to a switcher and edited linearly (which means it does not allow for the compression or expansion of time.) Most television production is edited live during the filming of the production using a switcher in a control room.
D. Documentary Television Studio Production
Projects aimed at developing skills for producing multi-camera television programs with scripted dialog or non-scripted dialog. This includes filming in a studio with one or more (usually, three or more) cameras (either film or video) connected in sync to a switcher and edited linearly, often in real time using switchers. This includes programs such as cooking shows, infomercials, live newscasts and the Tonight Show.
E. Corporate Video & Multimedia Production
Projects which combine television studio production, documentary production, animation and multimedia and are mostly edited with non-linear editing software on personal computers. This is concidered "quick and dirty" video and includes most corporate training videos.
F. Narrative 2D Animated Motion Pictures and Television Dramas
Projects aimed at developing skills for producing narrative motion pictures and television dramas using hand-drawn animation.
G. Narrative 3D Animated Motion Pictures and Television Dramas
Projects aimed at developing skills for producing narrative motion pictures and television dramas using 3D character animation.
G.1 A Hands-On Introduction to Game Design and Production Processes Early emphasis on animation clip production using film techniques and open source tools such as Art of Illusion and GIMP.

[edit] 6. Division of Performance Art

The Division of Performance Art is building a resource of materials to supplement the hands-on exploration of creative freedom, personal expression and professional discipline provided by a real-world studio. The division will provide materials that relate the performing arts to the forming of community and social consciousness while examining their liminal histories and current practices.
  • Departments include:
    • Acting (Film and Stage)
    • Dance and Physical Theatre
    • Technical Theatre
    • Music

[edit] 7. Division of Visual Art

The Visual Arts cover many mediums and can open a student's eyes to the world around them! This area of Fine Arts can be tied into anything that interests them - photography, film studies, popular culture, fashion, etc. - but is traditionally known as drawing, painting, sculpting, printmaking, and photography.

[edit] 8. Department of New Media Arts

The Division of New Media Arts is crossdisciplinary. Our aim is to invent new creative approaches using new ideas and new technologies. New Media Arts is to be continuously questioned and re-defined being by essence a area of renewal and exploration. The course is more collaborative than affirmative. All collaborators are expected to bring on questions and ideas they think are relevant to be solved by the community. As examples we can say that new medias encompasses these departments : interaction design (software, hardware), video-games, augmented realities, web-art, nanoart, bioart, artificial life and intelligence, interactive architecture and installation, locative medias, real-time applications, immersive and force-feedback systems, wearable technologies, robotics, alternative vehicleand much more to come... Anything experimental that is innovative by it's media technological structure or political content.

[edit] 10. Visual Communication Design

Visual Communication Design is a branch of arts comprehending the designed visual communication of ideas. Visual communications design suffuses modern life: signage, books, interactive screens, websites, newspapers, television and more.


[edit] 11. Philosophy of Art

The Philosophy of Art department promotes exploration of this ancient branch of philosophy from Plato and Aristotle through the philosophy of the Enlightenment and on through contemporary Anglo-American and Continental philosophy.

[edit] 12. Social Practice

Social practices embeds art practice into the social fabric of everyday life; autonomous from traditional studio and gallery spaces.

Examples:
interventions
guerrilla architecture and public art
social sculpture
community based projects
service dispersals
fabricated identities

Linked to theories of horizontal organizing and critical approaches.

[edit] School news

  • August 17, 2006 - School founded!

[edit] Note to new instructors

Divisions and Departments of the School exist on pages in "topic" namespace. When you want to create a new division or department, start the name of departments with the "Topic:" prefix; departments reside in the Topic: namespace. Departments and divisions link to learning materials and learning projects. Divisions can link subdivisions or to departments. For more information on schools, divisions and departments look at the Naming Conventions.

[edit] Active participants

The histories of Wikiversity pages indicate who the active participants are. If you are an active participant in this school, you can list your name here (this can help small schools grow and the participants communicate better; for large schools it is not needed).

[edit] Lessons

Get to work writing lessons! Simply make a link to the name of the lesson (lessons are independent pages in the main namespace) and start writing! Remember, Wikiversity has adopted the "learning by doing" model for education. Lessons should center on learning activities for Wikiversity participants. We learn by doing.

[edit] Learning projects

[edit] Research projects

This feature of Wikiversity will be implemented later pending further discussion.

[edit] Resources

Know any good resources for scholars of this topic? Add them here!

[edit] External links

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