Strategic simulations
Part of Strategic Studies
Introduction
[edit | edit source]The Strategic Simulations page contains a number of games, each one with a particular learning objective.
The Simulations
[edit | edit source]Complete
[edit | edit source]- Mercantilism: A simulation of proxy competition between Superpowers through economics.
- Cold War: A Mercantilism variant with combat, for the illustration of proxy war in the Cold War Era.
- Forbidden Kingdom: A simulation of Chinese Communist Party decision making.
Incomplete (help the author complete them!)
[edit | edit source]- Liberal Diplomacy (variant of Diplomacy): What would Diplomacy be like if Liberal IR theorists had invented it?
Links to Other Simulations
[edit | edit source]It is recommended that these links only contain games that are available free and online. This means that the link should include rules, illustrations of pieces, and boards. If it is a computer game, it should at least be shareware, if not freeware.
Diplomacy
[edit | edit source]Diplomacy is a strategic game that has stood the test of time. It is not only popular amongst gamers, but is used as a project in Strategic Studies classes at some institutions. Play is available online.
- Diplomacy Archive - Contains lots of information on how to play, variants, rules, maps.
- Diplomacy (board game) - Wikipedia link.
Dune
[edit | edit source]Not to be scoffed as a piece of fan paraphernalia, Dune includes a strong Diplomatic component.
- Dune - This site includes all rules and published variants.
- Dune (board game) - Wikipedia link.
Free form learning simulation. Budding venture team members of all ages with a bent towards R&E&D&I (research,exploitation,development,investment) can practice synergistic free form collaboration with and on each other while creating and managing transparent engineering data sets. Data products are expected under a variety of licensing modes. Legal integration and distribution is one of the targeted key skillsets. We are developing the guidelines at Lunar Boom Town. Safe fair play is expected at all times to the extent feasible. Peer enforcement is under development. When in doubt seek assistance via concensus with other participants. Mirwin 14:17, 25 November 2007 (UTC)
Active Contributors
[edit | edit source]Rule and Strategic Game Development Resources
[edit | edit source]- The Journal of Boardgame Design - an intelligent look at game development from a long-time game afficionado.
- Mike Doyle's Art Play - a look at artistic design in games and their pieces