Topic:Board game studies

From Wikiversity

(Redirected from Topic:Board Game Studies)
Jump to: navigation, search
Backgammon, an ancient gambling game.

Part of The Game Design School and the Schools of History, Mathematics, Economics, Strategic Studies and Anthropology

Contents

[edit] Introduction

Board Game Studies is an interdisciplinary discipline that involves the history and reconstruction of games, the analysis of their impact and effect upon society, and the investigation of the development and mechanics of games to the modern day. This Project is a collaboration of like-minded individuals from areas as diverse as mathematics and history, to create an open body of knowledge regarding the history, mechanics, and development of games. This project is divided into papers and commentaries from each of its component disciplines that contribute to a broader knowledge of games in general. While individuals are encouraged to contribute articles of very specific and specialized nature, they are equally encouraged to write from the perspective of a neophyte in their disciplne. That is to say, if you know maths very well and you've got an idea for an article on probabilities in Mah-Jongg, you should try to write it as though your intended audience was an archaeologist or historian without a strong mathematics background.

[edit] Areas of Inquiry

[edit] Anthropology

  • ...

[edit] Archaeology

  • ...

[edit] Economics and Game Theory

  • Games of Game Theory: A Catalog of games used in Game theory and analyses of their use and strategies.

[edit] History

A study of Chess is also relevant here.

[edit] Mathematics and Probability

[edit] Strategic Studies

  • The Universal Tactical Simulation: This project aims to develop a workable set of basic rules, that can be applied to any era of history or configuration of forces, for simulation of combat at a tactical (battlefield) level. The rules will, hopefully, be playable by students and have some degree of pedagogical utility. The project takes the human as the basic unit of analysis and attempts, as best as possible, to measure and predict a human's response to the difficulties experienced in combat. This may be accomplished by the use and analysis of smaller games specifically designed to fight single battles in history.
  • Universal Operational Simulation: Drawing from the experience of the Tactical Simulation, this project aims to make a hex-based operational simulation for the purposes of instruction. Like the Tactical Simulation, it will be useful to develop individual games with specific wars and/or eras as their subject, and then extrapolate common themes into a universal "base" of rules from which any other era or war may be extracted.
  • Strategic Simulations: This project attempts to create a set of workable rules for strategic level simulations. These games should be useful to higher-level students as a pedagogical tool and should be playable by large numbers of players. Each simulation is built to illustrate a certain angle of the study of strategy. When enough data and content is gathered, we may attempt to combine the individual simulations into a grand unified simulation of strategic level decision making.

[edit] Active Members

[edit] Interactive games

[edit] School news

With the adoption of the new Wikiversity Browse page, proper categorization of all History pages and nesting is very important. Please make sure your projects are properly categorized. Discussion at the School's talk page is welcomed.
Discussion of School policies is under way the the School of History talk page. All contributors of the Departments of the School of History are encouraged to add their opinions.
The School of History is currently requesting that all Departments make a Tasks page similar to the Task page found at the European History Department. If you have any questions, leave a message at the School's talk page.
Personal tools