Portal:Fine Arts
From Wikiversity
| Your Current Location | |
| Portal: | Portal:Fine Arts |
| School: | Art and Design |
| Faculty: | Humanities |
| University: | Wikiversity (English) |
Welcome to the Fine Arts Portal of Wikiversity Hello and welcome to the Fine Arts Portal! The Wikiversity Division of Fine Arts is part of The School of Art and Design. By scanning our subdivisions and departments, you can clearly see that the purpose of this Portal is to acquaint students with fields spanning from practical arts and crafts, the elusive industries of film and television production, to thespian methodology. Visual, performance, tangible, if it's art, this portal is here to link you to Wikiversity pages dedicated to making these fields more accessible to the curious, dedicated, open-minded student.
This Portal is a large organizational structure which contains various departments and subdivisions. The departments and subdivisions should be listed in the departments and subdivisions section. In general, Portals do not contain many learning resources. A portal can link to some projects that are important for developing learning resources that are related to the topics covered by the portal.
1. Division of Craft Arts
- From glass blowing to basket weaving, this subdivision of Fine Arts is dedicated to the exploration and application of the ability to manipulate raw materials into both the practical and works of art. Departments include, but are not limited to, woodworking, jewelry, weaving, ceramics, metalworking, and yarn works. Whether you want to learn how to knit a pair of socks for your little brother next winter holidays, or get the foundations to enable you to make some necklaces to show at the next crafts' fair, this is the place for all hands-on, hard-working students to call home.
2. Institute of Art Studies and History
- This institute is for scholars wishing to pursue the analysis and methodology behind visual and performing arts. Anybody interested in having an educated opinion when criticizing films, art, or dance needs first understand its history and patterns, symbols and icons. Departments in the Art Studies and History subdivision include, but are by no means limited to, cinema studies and art history. Whether to compare German Expressionism and Italian neorealism, write a review about a Jackson Pollock piece, or fully appreciate the religious iconography in European medieval art, this department is here at your disposal.
- Active contributors ok
3. Institute of Dramatic Writing
- Going beyond the basic principles of literature and writing, this institute strives to impart the elements of drama to all willing students. Narrative structure, script writing, tools to understand the construction of both the short screenplay and the feature length, everything you ever wanted to know about the ways of writing for film, television, and theater are packed up into this department.
- Active contributors
4. Division of Fashion
Departments include:
-
- Fashion Design
- Fashion Illustration
- Fashion Business
- Fashion Journalism.
- Active contributors
5. Institute of Film and Television
The Institute of Film and Television has seven divisions though only Narrative Film Production and 3D Animation currently have lessons.
Divisions of Film and Television
- A. Narrative Film Production
- Projects aimed at developing skills for producing narrative motion pictures and television dramas. This includes filming dramatic scenes with a single camera (motion picture reversal film, positive projection film, analog video, or digital video) using a separate audio recording device for recording the scripted dialog. Narrative Film Productions are always edited with non-linear technology (either on pieces of film or on digital video inside of computers) which allows for the compression or expansion of time. Note: Single camera means one or more individual cameras filming separately; not synced cameras as in television studio cameras connected to a switcher. Narrative Film Production also refers to narrative television commercials filmed with the same pre-production, production and post production technologies.
Filmmaking |
||||||||||||||||||||||||||||||||||||||||||||||||||||||
- B. Documentary Production
- Projects aimed at developing skills for producing documentary motion pictures. This includes all fact-based recording (either on film or video) and includes event video such as weddings and funerals.
- C. Narrative Television Studio Production
- Projects aimed at developing skills for producing multi-camera television programs with scripted dailog. This includes filming in a studio with one or more (usually, three or more) studio cameras (either on film or video) connected in sync to a switcher and edited linearly (which means it does not allow for the compression or expansion of time.) Most television production is edited live during the filming of the production using a switcher in a control room.
- D. Documentary Television Studio Production
- Projects aimed at developing skills for producing multi-camera television programs with scripted dialog or non-scripted dialog. This includes filming in a studio with one or more (usually, three or more) cameras (either film or video) connected in sync to a switcher and edited linearly, often in real time using switchers. This includes programs such as cooking shows, infomercials, live newscasts and the Tonight Show.
- E. Corporate Video & Multimedia Production
- Projects which combine television studio production, documentary production, animation and multimedia and are mostly edited with non-linear editing software on personal computers. This is considered "quick and dirty" video and includes most corporate training videos.
- F. Narrative 2D Animated Motion Pictures and Television Dramas
- Projects aimed at developing skills for producing narrative motion pictures and television dramas using hand-drawn animation.
- G. Narrative 3D Animated Motion Pictures and Television Dramas
- Projects aimed at developing skills for producing narrative motion pictures and television dramas using 3D character animation.
- G.1 A Hands-On Introduction to Game Design and Production Processes Early emphasis on animation clip production using film techniques and open source tools such as Art of Illusion and GIMP.
- Active contributors
- Sarath Babu
- Robert Elliott September 2006
- Mirwin November 2006
6. Division of Performance Art
- The Division of Performance Art is building a resource of materials to supplement the hands-on exploration of creative freedom, personal expression and professional discipline provided by a real-world studio. The division will provide materials that relate the performing arts to the forming of community and social consciousness while examining their liminal histories and current practices.
- Departments include:
- Acting (Film and Stage)
- Dance and Physical Theatre
- Technical Theatre
- Music
- Active contributors
7. Division of Visual Art
- The Visual Arts cover many mediums and can open a student's eyes to the world around them! This area of Fine Arts can be tied into anything that interests them - photography, film studies, popular culture, fashion, etc. - but is traditionally known as drawing, painting, sculpting, printmaking, and photography.
Note that photography based resource can be found at http://en.wikibooks.org/wiki/OC_Photography_Program
- Active contributors
- David windsor -Photography-
- Hart County High School, Hartwell Georgia
8. Department of New Media Arts
The Division of New Media Arts is crossdisciplinary. Our aim is to invent new creative approaches using new ideas and new technologies. New Media Arts is to be continuously questioned and re-defined being by essence a area of renewal and exploration. The course is more collaborative than affirmative. All collaborators are expected to bring on questions and ideas they think are relevant to be solved by the community. As examples we can say that new medias encompasses these departments : interaction design (software, hardware), video-games, augmented realities, web-art, nanoart, bioart, artificial life and intelligence, interactive architecture and installation, locative medias, real-time applications, immersive and force-feedback systems, wearable technologies, robotics, alternative vehicleand much more to come... Anything experimental that is innovative by it's media technological structure or political content.
- Active contributors
Active participants in the Fine Arts Portal
The histories of Wikiversity pages indicate who the active participants are. If you are an active participant in developing this portal, you can list your name here (this can help new portals grow and the participants communicate better; for mature portals a list of participants is not needed).
- Bozaloshtsh
- Robert Elliott September 2006
- Hart County High School, Hartwell Georgia
Portal news
- August 30th - Portal Created!
Basic information for new instructors
Creating new subdivisions and departments
- The Subdivisions and Departments of Fine Arts exist on pages in the "Topic:" namespaces. Start the names of pages for departments and subdivisions with the "Topic:" prefix; department and subdivision pages reside in the Topic: namespace. Departments and subdivisions link to learning materials and learning projects. Subdivisions serve to organize several related departments. For more information on subdivisions and departments look at the Naming Conventions.
A guide for organizing main namespace content
conceptual maps:
- (conceptual, British) Portal -> Division -> Subject -> Topic -> Lesson
- (conceptual, U.S.A.) Portal -> School -> Division -> Department -> Lesson
- Wikiversity namespaces
- Portal: namespace -> School: namespace -> Topic: namespace -> Lessons in the main namespace (no prefix)
- Example #1
- Humanities -> School of Art and Design -> Division of Fine Arts -> Subdivision of Fashion -> Department of Fashion Illustration.
Commentary
|
This entire Division is still under construction. Helping out in the construction is encouraged. |