WikiJournal of Humanities/Conference Proceedings of EduWiki Conference 2025/Equipping computer skills and problem-solving skills (board games) to local schools
WikiJournal of Humanities
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DOI: 10.15347/WJH/2025/EDU.12
QID: Q136377801
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Suggested citation format:
Hussein Issa (2 October 2025). "Equipping computer skills and problem-solving skills (board games) to local schools". WikiJournal of Humanities. doi:10.15347/WJH/2025/EDU.12. Wikidata Q136377801. ISSN 2639-5347.
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This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction, provided the original author and source are credited.
LiAnna Davis
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Thais C. Morata
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Article information
Abstract
Abstract This session will showcase a weekly program initiated by the Global Wiki Education Initiative to support students in rural Tanzania by providing computer skills training and board game activities. After implementing the Kiwix4Schools project with the support of a Wikimedia Foundation rapid fund, it became evident that many schools lacked the basic digital literacy needed to maximize the benefits of offline educational resources. To address this, we launched a dedicated program at a rural school known as Kajengwa found in Makunduchi, Zanzibar with outdated computers, focusing on fundamental computer skills such as typing, file management, and basic software use. In addition to digital literacy, we introduced board games sessions. The sessions are designed to improve problem-solving and critical thinking skills among students. This approach has fostered engagement, creativity, and logical reasoning, equipping students with essential skills for both academic and personal growth. This session will explore the outcomes of these activities, challenges encountered, and the broader implications of integrating digital literacy and problem-solving initiatives into rural education systems.