Model of human intelligence

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This research project aims to reverse-engineer functional specification of human behavior. For details, see objective and methodology.

Contents [edit]

  1. About
    1. Objective
    2. Methodology
    3. Related work
  2. Architecture
    1. Component model
    2. Location of intelligence
    3. Aspects of intelligence
  3. Model
    1. Body
    2. Life and consciousness indicators
    3. Visual attention and motion tracking
    4. Visual changes (detection, attention)
    5. Face and eye recognition and attention
    6. Safety reflexes
    7. Facial expressions (emotions, imitation)
    8. Reinforcement learning
    9. Random activity (for reinforcement)
    10. Holding positions
    11. Seeking energy efficiency
    12. Seeking physical comfort
    13. Seeking social contact
    14. General-purpose abstraction (name nodes)
    15. Invariant image properties
    16. Object mapping and recognition
    17. Place mapping and recognition
    18. Route mapping and orientation
    19. Seeking hand grip
    20. Reaching for objects
    21. Proximity seeking
    22. Seeking human gait
    23. Audio analysis
    24. Voice recognition
    25. Speech imitation
    26. Body language imitation
    27. ...

Activities [edit]

  • open issues in existing articles
  • expand the model, add behaviors and abilities, create sub-pages that describe them
  • put powerful general-purpose components in separate section, aside from special-purpose components
  • look at brain regions at Wikipedia and take inspiration from them
  • steal as much know-how from the web as possible