Conway's Game of Life
| Conway's Game of Life | |
|---|---|
| Designer | John Horton Conway |
| Topic | Universal Turing Machine |
| Preparation | None |
| Time | 5 minutess |
| No. of roles/players | 1, viewer |
| Archive of Simulations and Games for the Enhancement of the Learning Experience Supported by |
|
In this learning project we explore Conway's Game of Life. The game involves an (infinite) two-dimensional grid with black and white squares, which may be represented as 1 and 0. One may think of them as "life cells" or "dead cells". The grid evolves. The evolution rule is as follows:
- All cells evolve simultaneously
- Each cell has eight neighbours
- An alive cell with two or three neighbours continues to live. Otherwise it dies.
- A dead cell with exactly three neighbours will become alive.
The game of Life is a prototypical example of a cellular automaton, an automatic machine of cells. It has attracted interests of researchers in diverse fields. Conway's game of Life is a universal Turing machine.
From these simple forms it is possible to create stable and recursive patterns, such as the Glider Gun (illustrated).
For more details and context, see w:Conway's Game of Life.
[edit] Try your hands
You may try your hand on the following (finite!) 10x10 toroidal model of the game of Life by:
- pressing the "edit this page" button on the top of the page and
- then the "Save page" button below the editing window.
(If it doesn't seem to work, there may be a cache problem. Try purging it or editing it again. )
[edit] Sandbox
{{subst:Game of Life
|0|0|0|0|0|0|0|0|0|0
|0|0|0|0|0|0|0|0|0|0
|0|0|0|0|0|0|0|0|0|0
|0|0|0|0|0|0|0|0|0|0
|0|0|0|0|0|0|0|0|0|0
|0|0|0|0|0|0|0|0|0|0
|0|0|0|0|0|0|0|0|0|0
|0|0|0|0|0|0|0|0|0|0
|0|0|0|0|0|0|0|0|0|0
|0|0|0|0|0|0|0|0|0|0
}}
[edit] See also
- Wikiversity:Tributes for Mirwin (there is another subst: Game of Life)
- wikipedia:Conway's Game of Life
- commons:Game of Life
